Archive for the ‘Augmented Reality’ category

Glassific is online!

January 2, 2012

GlassificGlassific, our augmented reality video conferencing tool, has finally been deployed as a beta version, just on the last working day of 2011. The first application based on this system is a simple Paint-like utility that allows users to draw a picture in the air, record a video of the creation and upload it directly to YouTube. All this stuff, without even touching your computer!

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A step forward with the CalaBoard project

August 9, 2010

The enthusiasm caused by the first place at the TechCrunch Summer Pitch Battle (see previous post) gave us a boost in confidence and allowed us to heavily improve the CalaBoard project prototype. Here is the list of what we achieved up to now:

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Augmented Reality Business Conference

April 30, 2010

On Friday 23rd April we took part with a presentation to the first European Augmented Reality Business Conference in Berlin. The conference confirmed the high interest around the Augmented Reality field as representatives from both technology companies and investors held presentations or actively participated.

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ARDevCamp in Amsterdam

April 19, 2010

On Sat 17th April 2010 we took part to the Augmented Reality DevCamp in Amsterdam and we were positively impressed by the whole event. The atmosphere was really relaxed and appealing at the same time and the venue was a peculiar hall, the Mediamatic Bank, hosting some artistic exhibition. (more…)

How CalaBoard requirements lead us to a pure Java codec

April 13, 2010

Starting up a company can be hard sometimes but luckily there are some aspects of this effort that can be really rewarding. One of this is expressing one’s self into the art of programming and this is what we actually did with the communication mechanism in CalaBoard, our video-conferencing tool based on Augmented Reality.

Video-conferencing requires a point-to-point connection between the parties involved in the conference.
At the coding level, our architecture of the system rotates around the concepts of Publishers and Readers. A Publisher is some entity that can publish data on some media (a network, a file, etc.) while the Reader is another entity capable of reading that data (and therefore capable of reading from a network connection, reading a file and so on).

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Color detection using SRM algorithm

April 2, 2010

Runtime color detection is a difficult task, especially using low cost cameras like most people do on their computers. Brightness variability is one of the biggest problems to solve: it affects colors in the reality making them look very different from their “original” aspects.

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The Christmas milestone

December 24, 2009

It’s Christmas time at last and we are happy to wish you all the best for this holiday. This is actually our first Christmas and we took the chance to review our plans and see how we have been proceeding since we started.

Our customers are providing us precious feedback in fine tuning the CalAgile approach as we are keen to have it always shaped on real needs and not only on theories. On the other side, our first product is starting to be properly defined after an interesting phase of studies in the augmented reality field. (more…)

Java, Webcam & Linux

October 29, 2009

In my opinion, the interaction between real world and computers is one of the most exciting part of software development.

To see the world with an electronic eye and be able to add information to reality creating an augmented reality is really amazing.

One of the fields we are strongly focused at Calameda labs is Augmented Reality.

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